![]() ![]() The object is then placed like a in-game wall and conforms to the edge this “wall” is placed at.Ģ. Size Flag has to be Wall and the model has to be positioned accordingly. Scenery Type probably doesn't matter here (I used Small Scenery). This version does not work for terrain textured tiles. Actually I didn't try that, my simplest model has 16 faces, a 2x2 version of what I described.Īnother disadvantage is that the engine is somewhat buggy with this, so sometimes you see the tile straight. You need at least four faces with a vertex in the center of the model. The model for the cover needs to be able to bend along both diagonals, so a simple plane out of two faces will not work. I have no idea how the latter actually works out if the object is bigger than the quarter tile though. Set the Size Flag to Path Edge (Inner) or Path Edge (Outer).Īs Size Flag I only tested Full Tile, but 1/4 Tile should also work. Set Extra Parameters to Vista Point and Scenery Type to Photo Point in the scenery settings. Set the Size Flag to Path Edge (Inner) or Path Edge (Outer). Set Extra Parameters to Passport Post in the scenery settings. Set Extra Parameters to Loudspeaker in the scenery settings. Set Extra Parameters and Scenery Type to Litter Bin in the scenery settings. This document applies to the RCT3 Importer Version 16fix5. This tutorial will show you various advanced techniques using the RCT3 Custom Scenery Importer. ![]()
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